Dungeons & Dragons (D&D 3.5) - Dungeon Master's...

Dungeons & Dragons (D&D 3.5) - Dungeon Master's Guide II

Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws
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U.S. , Canada, Asia, Pacific & Latin America.
Wizards of the Coast, Inc.
P.O. Box 707.
Renton WA 98057-0707.
Being a DM is a big job. You’ve got all those rules to master, a cast of thousands to portray—heck, you’ve got a whole world to create.
The size of the DM’s job is why you’re holding Dungeon Master’s Guide II. The 320 pages of the Dungeon Master’s Guide was suffi cient to get a campaign world thriving, but it just scratched the surface of what’s possible. Truth-in-advertising time: Here’s 288 pages, and it’s just a second scratch on the surface of what’s possible.
But what a scratch! Whether you run a game that’s one kick-in-the-door battle to the death after another, or one fraught with tense negotiations and political intrigue, there’s something in here that can help you out with the big job of being DM.
Năm:
2005
Nhà xuát bản:
Wizards of the Coast
Ngôn ngữ:
english
Trang:
286
File:
PDF, 11.91 MB
IPFS:
CID , CID Blake2b
english, 2005
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